The swapping weapons button is also a dodge mechanic, leading to both some very cool and very awkward moments of rifling through your gun catalog while also trying to stay alive. You have your two basic weapons, a primary with unlimited use and a secondary with some cooldown tied to it as it can arguably do more damage in less time. The mechanics of Assault Android Cactus+ are what make the game a treat and a really intriguing jaunt with multiplayer. Banding together (sometimes four at a time), this colorful, plucky group will surely take back the ship, or explode several times over trying. Interestingly, the androids, as independent robotic forms, haven’t been affected by the Core’s defection, so they join Cactus’ crusade to save them, and reveal they’ve got some pretty serious firepower as well. The only means of bringing about order on the ship is to defeat the four Lords, get to the Core, and talk some sense into it, presumably with bullets. The ship’s core has stopped communicating, which means it’s probably gone rogue/evil, and it’s caused the four Section Lords of the ship to also go ballistic. After being attacked by the ship’s defenses and crashing through the hull, she meets other androids aboard the ship and gets the gist of the story. The primary character is Cactus, an android space cop who’s responding to a spaceship that sent out odd signals three days ago. There’s a story that’s important to establish why things start to happen, but it’s not needed to keep this twinstick boat of bullet love afloat. Which is what makes Assault Android Cactus+ such a great trip. Do you think Gauntlet would have gotten as much traction if it were just about watching your NPC teammates shoot the food and die? It’s the fun, and, in some important cases, the friends you keep. It was the FUN that went into the sometimes Herculean task. But there was a reason that I wanted that quarter, and it wasn’t my own sense of accomplishment at having to finish the game. You see that a lot in “arcade shooters” that are released nowadays, where you can actually hear your mother rolling her eyes as she gets another quarter out of her purse for you to continue playing. That is, to make the game incredibly challenging, simple, and relatively short. Sometimes, when modern developers think about the “arcade” experience from yesteryear, they tend to only focus on the things that drove the industry from a profitable point of view.
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